Profile Builder · Deep-click & pressure zones
Turning the Z3's two-stage buttons and tilting click zones into extra actions that fire exactly when you press hard enough.
The Z3's headline trick: a selected set of buttons measure how hard you press, scaled 0–100 % along the force axis, with a physical tactile dash halfway down. A normal light press stops before the dash; pushing through it is a deep press. Each button can have several deep zones, so one physical button can trigger completely different actions at different press depths.
1. Which buttons measure force?
Only 5 buttons carry the force sensor:
- Left Button
- Right Button
- Middle Button
- Left Fingertip
- Right Fingertip
All other inputs (Triggers, Thumb, Edges, Wheel) are binary on/off switches — no pressure. The Builder shows these as separate + Deep zone rows only on the force‑capable button cards, so you can click any of the 5 buttons and see the option.
2. The Press stages card
When you select one of the 5 buttons, the right rail shows a vertical pressure axis (0–100%) with three layers:
- Light press — the default Button press trigger, i.e. anything before the tactile dash. You can add several "light" bindings (e.g. one Key and one Haptic), all fired together on a normal click.
- Drag range — the deep part of the axis you drag a range across to form a zone start→end.
- + Deep zone — click to add another force band. Multiple zones stack along the axis, e.g. 40–60 %, 60–80 %, 80–100 %.
Everything you create here is literally the Deep-click zone trigger from
bindings.md — the card is just a nicer way to build the same
thing.
3. Zone fields (what they mean)
Actual trigger fields for a deep zone:
| Field | Range | Meaning |
|---|---|---|
| Direction | increasing / decreasing / both | Only fire when force rises through the zone, only when it falls, or both. Usually increasing for a push. |
| Entry start % / Entry end % | 0–100 | The force band where the zone is considered entered. |
| Exit start % / Exit end % | 0–100 | The force band where it's considered left. Often a slightly lower band than entry so the press feels stable (hysteresis). |
Default zone suggestion the Builder offers: entry 20–100 %, exit 0–80 % for a classic "deep press" feel.
Ranges are expressed in percent (0–100); steps are in 1 % — pressure is stored at 0.1 % precision internally.
4. The key rules
- A button's light press is a separate mapping from its deep zones. They don't conflict: light actions fire on a light click, zone actions only when the press actually crosses into the zone.
- Zones are per button, sorted along the force axis. Zones on different buttons don't interact.
- Two zones must not overlap. The Builder checks this in the
Diagnostics tab and flags e.g.
Left Button: deep zones overlap at NN%. - One force axis = one thing at a time. Since a physical press is a single force value, enter exactly one zone at once — that's the intended design.
- Entry and exit differ to avoid jitter. As you hold a deep press, tiny force wobbles shouldn't re‑toggle the zone; the (lower) exit band absorbs that wobble. You can make them equal for a strict band if you prefer.
5. Example setups
Two‑stage trigger (classic):
| Mapping | Trigger | Activation |
|---|---|---|
| light | Button press (Left) | Key 1 [tap] |
| deep | Deep zone 20–100% | Key 2 [tap] |
Light tap throws the flashbang; pushing through the dash throws a different one — without moving your hand.
Hold‑to‑ADS on the Fingertips:
| Mapping | Trigger | On activation / deactivation |
|---|---|---|
| light | Button press (Left Fingertip) | (nothing — dead zone) |
| deep | Deep zone 40–100 % | On act → Mouse button Right [hold down] · On deact → Mouse button Right [release] |
Relax = nothing; lean on it = right‑button held (ADS); ease off through the exit band = released. Because you keep your grip the whole time, this feels faster than left‑hand Ctrl.
Three‑band scroll wheel: zones 30–60 %, 60–90 %, 90–100 % on
Middle Button → Mousewheel down +N with different notches per band
(N = 1 / 4 / 12). Push progressively harder to scroll faster.
Fingertip DPI clutch: deep zone on Right Fingertip → DPI selection select to a low value; deactivation → back to high. Perfect for sniping or
micro‑adjustments, with no keyboard key used.
6. Troubleshooting
| Symptom | Likely cause |
|---|---|
| Deep actions never fire | Zone entered but release happened first (you click too fast) — widen the entry band and press with intent. |
| Fires twice per press | You have one trigger as increasing and one as both on the same band — they both fire. |
| "overlap at NN%" in Diagnostics | Two zones on the same button share part of the axis — shrink/redo the ranges. |
| Light actions fire and deep fires on a hard tap | Intended. Button press catches the whole light stage; your force passes through the deep zone on the way down. Use direction increasing if you want zone actions only on force rising. |
| Haptic feels weak on a zone | Check Haptic pulse strength % (0 = off) and per‑zone settings; also make sure the default depth of the zone wants a stronger value than 0. |
7. Tips
- Put your most‑used action on the light stage — deep presses are slower and tire the finger.
- Use fingertips for clutch/hold roles (ADS, weapon cycle) because the deep‑click grip already sits where your aim doesn't move.
- If a game treats deep presses as double‑clicks, give zones a small hysteresis (wide entry, narrow exit) and test how fast you can mash.
- Check the force axes read‑out in Diagnostics / the OLED deep‑click forces display while testing — it visualises where your real presses sit on the 0–100 % axis.